Credits
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[edit] Credits for the Tazlure Game System
[edit] Tazlure's First Version: D&D
Originally Tazlure was an homebrew Ad&D setting, following the rules of Wizard of the coast. A first loving acknowledgement goes to Rohan and his clan (Eggy!) who introduced me to role playing first of all, and to a Tazlure-like setting along the way. He was the moderator that saw the first characters of Tazlure breath life, as well as pointing all of us to the appropriate reading material. Without his soit de vivre, his deliberate ignoring of rules when it suited him, his original take on material, I would not have grown so daring. It was due to this inspiration that me, and eventually Saskia, Wencke and Erwin, created the setting of Tazlure, moderating each other and over all having great fun. It was not till several years later, after the birth of my first child, that we decided to call it quits.
[edit] Games That Came Before Us
Between the first and the second and third versions, the owners gained a lot of experience elsewhere. Noted here will be only those that inspired a form or rule. There was a large fantasy PBP that exposed many of our staff to the possibilities of a world wide setting with several areas and hundreds of players. At the same time it exposed several problematic areas such as IC logic and game management, thus inspiring a road towards finding our own way. Viking Roads held much promise as a setting but never got of the ground while I was around and the blurring of history and fantasy proved too much for our historian roots. Aberrant Realms (a swashbuckling game) held my attention as a setting but was too firmly bound to a single owner who was increasingly away due to real life, which took a violent turn with the Iraq war. Cherveaux: Palace of Light was a partnered game springing from Aberrant Realms, that had much the same background in game design and centered on courtly intrigue. Several concepts in the Tazlure Game System have originated at CPOL, owned by Emma Slevin, to whom we owe great gratitude. It includes timestamping, compendiums and many more practical interventions.
[edit] Tazlure's Second Version: Amethyst Alliance
So many concepts were debated, so many concepts shared. Briefly Tazlure was run as PBEM but that didn't work out. Instead we started a concept that would combine PBEM with chat, which finally landed us on PBP. Kees, Chung, Georgette, Kim... you were among the first to suggest adaptations to "the way things are done" based on your collective experiences elsewhere, both in PBP and in chat games, as well as anything in between. It is impossible to say at this state to which games and experiences Tazlure owes every detail of its rules and its wealth of experience other than to acknowledge those that worked with us. Tazlure's setting was written down, the first locations created and during an extensive Alpha and Beta playtesting we worked out the kinks. However, the chat element to Tazlure never materialized due to real life claiming too much time of our webmaster. Kym and me decided it was time to move on.
[edit] Tazlure's Third Version: PBP
While a hord of people have contributed to the Tazlure setting, only a few deserve to be lauded for adding to the Tazlure Game System and their spirit is awake in this very wiki.
Saskia Kellenbach and Erwin Veenhoven have both been the analytic, hard ass kind of people who are your worst nightmare, and Tazlure's best contribution. Both in their modding of table top, and in their later contributions they have kept me to the core of what is Tazlure day and day again, dismissing newly introduced elements that add nothing, while being permissive of new additions that do. They are truly the co-owners of Tazlure, reading over my shoulders and correcting me every day.
Emma Slevin is the person that I ran another game with, Aberrant Realms. Between us we standardized behaviour and expectations in PBP. Realistically her games and mine were never far apart, despite their diverging themes and it surprised nobody when we met up again in the game Age of Intrigue, with friends we made in both our games.
Kees de Vries over the years has redone, and redone again the magic system of Tazlure. It was not easy to follow Saskia in her footsteps and he has always stood up the test of time. Kees through the years has felt forced to part ways, real life taking over. However that does not undo some of the permanent features in our game system.
Gwendolyn was the lady that insisted on higher creative writing standards for the enjoyment of us all.
Finally, Grant, also known as Steve Green, is one of those people that not only understood my original concept of Tazlure but expanded in such a a way that I could never have managed. He gave life to concepts I could barely articulate in English. Applied Physics Enforced, Exported Content, Continuity of Content and last but certainly not least Event Orientated Modding. They are all part of a set of concepts that have formalized the Tazlure Game System to a great degree.
[edit] Credits Specifically for the Tazlure Setting
[edit] Pre-boards versions
Many thanks for adding to the diversity of Tazlure by playing in its original version go to, in alphabetical order: Marc Beekhuizen, Sander van der Berg, Jolanda de Bie, Eveline Burggraaf, Gary Clayton, Karst Doevedans, Becky Donovan-Tift, Harro Gaastra, , Rohan de Groot, Mike Harden, Marcel Kars, Wencke Klunder, Renske Lagendijk, Steve MacKenzie, Thomas Noordwal, Benjamin Pung, Marek Suchomski, Denis Slieker, Ivan Stefani, Jonathan Tan, Erwin Veenhoven, Jungu Z Ahluwalia, and last but not least Chung Y Chow!!!
[edit] Playtesting
Our eternal gratitude goes to Shawn Muder, Timothy Petro, Matthew Gollschewski, Patrick Gaudrault, Graham Meinert, Donovann Rodgers, Gary Thompson, Filip Marijnissen, Kees de Vries, Emma Slevin, Jeff Ventura, Mike Smigiel for helping out with the descriptions and write ups, Travis Broussard, Donnis Gilliland,Andrew Warren, Geoff Scott, Tyfus Field, Matt Haag, Michael Alterio, A.Conrad Schissler, Georgette Tan, Robert Clarke, Ray Young, David Harmon, Collin Lavrinc, Riaan Laubscher, David C. Uhrig, Kareen Boncales , for helping in the playtest and Tamara Mouchette for proofreading the entire site.
[edit] Staff
We would also like to thank our past and current staff for all the work they put not only in moderating but in developing the setting. In no particular order our thanks go to Christopher Wheeler, Chris K. Martin, Stephen Green, Eric Conrad, John Henry, Bernardo, Jed Owen, John van Wijngaarden, Sue Aragon, Keith Daniel, Steve Wirgau, Monique Smigiel, William Everall, Victoria Blake, John Budzien, Oscar Gala y Hondema, Mac" Macfey, Jarkko Paananen, Kymberly Shay, Richard Press, Adena Dipasquale, Russell Ewart Trott, Aoife Sullivan, Andre Jay, Sanneke de Goede van Hasselt, Genevieve Rogis, Mohyiddeen M Othman, Helen Holliday, Ronald McRonalds, Tyler Sherkin, Koen Rutten, Danny Damen, Jason Chadduck, Jalila Parker , Nicolette Gano, Eric Darmstaedter, James Braun, Brian Lane, Ed van der Hulst, Schyler Goodwin, Martin Johnston, Joel Crabtree, Bronwyn, James Downs, David, Terresa, Henrik Holte, Margo, David, Glenn Wright, Finodborn, Dyfed, Toni Viskari, Catherine Miller, Maurice Klabber, Chris Wilson, Martin, Mark Havenner, Joe Jeskiewicz, Kelly, Justin Douglas, Miss E Stainton, Gaius, Summer Lohler, Liz Green, Guido, Garmt, Shiloh Gibson, Andy Frank, George Walkden, Richard & Amber DiTullio, Miroslav Milosevic.
A huge debt of gratitude we owe to the people who helped us move from ezboard to tazlure.nl, some of whom are known only by their login. This would not be possible without the development team. Special kuddos go to our webmaster Oscar (for sleepless nights of coding), Mac (for slavedriving the developmentteam and moderators to get all the info ready), special branch Kees (for rehashing Magick till it made sense), John/Caelin (for doing some fantastic art) and to Sue (for rewriting the rules).
[edit] Other
Thank you above all to all the players who have made Tazlure such a wonderful place. Your efforts have been noted but you are simply too numerous to mention.